S ome people have asked me about how I run games, how I adapt modules to my player characters and what tools I use to make games smoother and more enjoyable . A few years ago I ran a 4th edition campaign adapting the DnD v3.5 module Red Hand of Doom. I took a lot of pictures and put together a primer/game log showing how I adapted the module's maps to tabletop and use a few of the numerous tools available to GMs these days.
[My review of Red Hand is coming soon, but in short, it is one of the best modules of the v3.5 era and is one of my all time favorites.]
SPOILER ALERT: If you haven't played through Red Hand of Doom, these pics may spoil some of the fun. You've been warned.
How I use a few of the tools available for GMs.
How I adapted the maps for tabletop.
Example of how I used the Skill Challenge mechanic in Red Hand.
Many of the tools I use are available through Paizo, my favorite portal to all things tabletop.
Huge thanks must go to my players, including Will Gustwiller, owner of Eclipse Chocolate in San Diego. Will's creative builds powered much of this game. Huge thanks also to Bernard de la Cruz, Doug Easterly, Asa Keef, Adam Mulford and Jason Cliche for two years of fun.